Dune: Awakening – Environment & Level Art
I had the opportunity to work on Dune: Awakening for several years at Funcom. My role focused on building and dressing a wide range of environments — from large city hubs and faction bases to cinematic story missions — within Unreal Engine 5. I collaborated closely with Level Design, Narrative, Lighting, Tech Art, and other departments to ensure each space supported gameplay, performance, and the overall tone of the Dune universe.
These environments from Dune: Awakening came together through the collaboration and support of the many talented artists, designers, and technical teams at Funcom.